Hubble

My team and I are currently working on a mixed reality education platform called Hubble that strives to introduce collaboration and immediate feedback to space education in classrooms. We were recently awarded a fellowship by Verizon and NYC Media Lab as a part of the Connected Futures III Challenge.

INTERACTION DESIGN /  COMPUTER VISION /  UX DESIGN

 
 

 

Pengwin (Thesis Blog)

I am currently also working on my master’s thesis. Motivated to reduce an individual’s carbon footprint and change human behavior, I am creating a smart toy for kids age 8-10 that teaches them to sort and reduce waste at home and educates them on why it is important to do so.

PHYSICAL COMPUTING / INTERACTION DESIGN / COMPUTER VISION

 
 

Carousel Zoom

During the summer, I interned at HBO working to improve the browsing experience on HBO’s streaming platform. I learnt that micro interactions sometimes play an equally important role in improving a user’s experience. 

UX DESIGN /  INFORMATION ARCHITECTURE

 
 

Da Da Ding

No solution is worthwhile without having research to back it up. While working at Wieden + Kennedy, I worked on a year-long research project for Nike to understand the relevance of sports for the Indian youth. A project that made me realize the importance of going beyond arranging post-its in four walls of a room to interact with people.

RESEARCH / BRAND STRATEGY / COMMUNICATION PLANNING

 
 

Uplift

Uplift is a remote consultation service for senior patients that aims to reduce the on boarding process of medical marijuana. This project taught me how to find focus and direction in a broad research area.

 RESEARCH / UX DESIGN / SERVICE DESIGN

 
 

Epitaph

I have had the opportunity to go beyond screens and work on an interactive mixed media art installation that communicates a future history of trees through sound and lights. Epitaph was showcased at the SVA Gallery as a part of the exhibit called Murmurs From The Planet Earth.

PHYSICAL COMPUTING / ART INSTALLATION

 
 

The Combinator

I love exploring new technology, and as designers, I believe it is our responsibility to think about its consequences. The Combinator is a speculative fiction exploring the implications of genetically engineered (CRISPR) babies on our social structures. It was recently featured in Daniel Goddemeyer's talk at the Interaction18, Lyon.

SPECULATIVE DESIGN / DESIGN ETHICS / PRODUCT DESIGN

 
 
 

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I am actively looking for opportunities from May 2018. Let's get in touch!