A mixed reality education platform, designed for teachers, that aims to make concepts of space education more tangible for elementary students. We were recently awarded a fellowship by Verizon and NYC Media Lab as a part of the Connected Futures III Challenge under the Social AR/VR category.
INTERACTION DESIGN / MIXED REALITY / UX DESIGN
Motivated to reduce an individual’s carbon footprint through waste disposal, I took a deep dive in the realm of behavior change. Pengwin an interactive toy for kids age 6 -10 that teaches them to sort and reduce their waste at home and educates them on why it is important to do so.
PHYSICAL COMPUTING / INTERACTION DESIGN / COMPUTER VISION
During the summer, I interned at HBO working to improve a user's media browsing experience on HBO’s streaming product. I learnt the value of providing the user with incremental information to help them make informed decisions.
PRODUCT DESIGN / INFORMATION ARCHITECTURE
No solution is worthwhile without having research to back it up. While working at Wieden + Kennedy, I worked on a year-long research project for Nike to understand the relevance of sports for the Indian youth. A project that made me realize the importance of going beyond arranging post-its in four walls of a room to interact with people.
RESEARCH / BRAND STRATEGY / COMMUNICATION PLANNING
Uplift is a remote consultation service for senior patients that aims to reduce the on boarding process of medical marijuana in California. This project taught me how to find focus and direction in a broad research area.
RESEARCH / UX DESIGN / SERVICE DESIGN
I have had the opportunity to go beyond screens and work on an interactive mixed media art installation that communicates a future history of trees through sound and lights. Epitaph was showcased at the SVA Gallery as a part of the exhibit called Murmurs From The Planet Earth.
PHYSICAL COMPUTING / ART INSTALLATION
I love exploring new technology, and as designers, I believe it is our responsibility to think about its consequences. The Combinator is a speculative fiction exploring the implications of genetically engineered (CRISPR) babies on our social structures. It was recently featured in Daniel Goddemeyer's talk at the Interaction18, Lyon.