Pengwin (Master's Thesis)

Motivated to reduce an individual’s carbon footprint through waste disposal, I took a deep dive in the realm of behavior change. Pengwin is an interactive toy for kids age 6 - 10 that teaches them to sort and reduce their waste at home and educates them on why it is important to do so. A project that helped me understand and refine my design process.

PHYSICAL COMPUTING / INTERACTION DESIGN / COMPUTER VISION

 
 
 

Hubble

A mixed reality education platform, designed for teachers, that aims to make concepts of space education more tangible for elementary students. We were recently awarded a fellowship by Verizon and NYC Media Lab as a part of the Connected Futures III Challenge under the Social AR/VR category.

INTERACTION DESIGN /  MIXED REALITY /  UX DESIGN

 
 
 

Carousel Zoom

During the summer, I interned at HBO working to improve a user's media browsing experience on HBO’s streaming product. I learnt the value of providing the user with incremental information to help them make informed decisions. 

PRODUCT DESIGN /  INFORMATION ARCHITECTURE

 
 
 

 

New York Times

Through my experience I have also learnt to question the brief and conduct my own research to analyze the best path to move forward. This influenced adding simple high impact features to NYT's mobile app for a project that was then presented at NYT's headquarters.

PRODUCT DESIGN /  UX/UI DESIGN /  RESEARCH

 
 
 

Da Da Ding

No solution is worthwhile without having research to back it up. While working at Wieden + Kennedy, I worked on a year-long research project for Nike to understand the relevance of sports for the Indian youth which turned into an award winning campaign. A project that made me realize the importance of going beyond arranging post-its in four walls of a room to interact with people.

RESEARCH / BRAND STRATEGY / COMMUNICATION PLANNING

 
 
 

The Combinator

I love exploring new technology, and as designers, I believe it is our responsibility to think about its consequences. The Combinator is a speculative fiction exploring the implications of genetically engineered (CRISPR) babies on our social structures. It was recently featured in Daniel Goddemeyer's talk at the Interaction18, Lyon.

SPECULATIVE DESIGN / DESIGN ETHICS / PRODUCT DESIGN

 
 

Uplift

Uplift is a remote consultation service for senior patients that aims to reduce the on boarding process of medical marijuana in California. This project taught me how to find focus and direction in a broad research area.

 RESEARCH / UX DESIGN / SERVICE DESIGN

 
 
 

Epitaph

I have had the opportunity to go beyond screens and work on an interactive mixed media art installation that communicates a future history of trees through sound and lights. Epitaph was showcased at the SVA Gallery as a part of the exhibit called Murmurs From The Planet Earth.

PHYSICAL COMPUTING / ART INSTALLATION

 
 
 
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When people come together, incredible things can happen. To solve the specific problem of women feeling unsafe at night, I launched a crowdfunded project to create self-defense jewelry for women worldwide. This campaign for successfully funded by 60 backers on Kickstarter.

DESIGN RESEARCH / COMMUNITY BUILDING / ENTREPRENEURIAL DESIGN